Every mechanic

Small rules, deep boards

One tap moves one tile. Everything interesting in the game comes out of what that single rule makes possible.

How you play

The moves you start with, and the three power-ups that open up as you go.

Tap to move

Tap a column to lift its top tile, then tap where it goes. It lands on an empty column or on a tile of its own colour — nowhere else.

Lock a colour

Four matching tiles in one column seal it shut. Locked columns stay out of the way for the rest of the level.

Rainbow wild

The rainbow tile counts as any colour, so it can close a set you were one tile short of finishing.

Undo, from level 7

Step a move back when you spot the better line a second too late.

Hint, from level 12

Points out a move that leads somewhere, for when the board stops making sense.

Swap, from level 15

Trade the tile in your hand for a different one, so a single awkward colour cannot stall the whole board.

Level 24 in play: four columns of colour tiles, each marked with a circle, square, triangle or star, one rainbow wild tile among them, one tile held below the board and thirty moves left.
The level map, showing levels one to twenty-four rated one to three stars and the later levels still locked.
Level 1 mid-game: the right-hand column has filled with four matching yellow star tiles and sealed with a green check.
The Level Complete card, awarding three stars over a finished board.

The short version

If you only read three things on this page, read these.

Tap to move

Tap a column to lift its top tile, then tap where it goes. It lands on an empty column or on a tile of its own colour — nowhere else.

Undo, from level 7

Step a move back when you spot the better line a second too late.

Ninety free, then uncapped

Ninety levels cost nothing. The one-time Pro unlock removes the cap, and the generator has no last level to reach.

How it is built

The parts you do not see, and the ones left out on purpose.

Never an impossible board

Levels are generated by scrambling a solved board backwards, so every single one has a way through. Difficulty comes from finding it, not from luck.

Relax Mode

Removes the move budget completely. The same levels, without a fail state waiting at the end of them.

Works offline

Levels are generated on your device rather than fetched, so the game plays the same on a plane as it does at home.

Nothing collected

No account to create, no analytics, and no advertising identifiers. Progress is stored on your iPhone — sign in to Game Center and Apple keeps a saved copy so it follows you to another device.

Ninety free, then uncapped

Ninety levels cost nothing. The one-time Pro unlock removes the cap, and the generator has no last level to reach.

Built for iPhone

A native SwiftUI app for iOS 17 and later, with haptics on every move and VoiceOver labels on the board.

Ninety levels, free.

No ads, no account, and no clock running while you think.

Download on the App Store

Free to download · iOS 17+ · No ads